编辑:sx_zhangjh
2014-06-05
关于三维艺术动画短片的研究与实现
非主流动画和三维艺术动画短片的制作,在形式上有相似之处,也有差别。本文研究了三维艺术动画短片的基本制作流程,并用相关数字媒体软件制作了一个实际的动画短片《女孩的心愿》。
在这个动画短片中,本人尝试用三维风格来表现出一种虚幻唯美的画面效果。在动画短片的制作过程中,作者用自己独特的制作方法,研究型地解决了三维动画短片制作中普遍常见的六个难点。它们分别是:难点1,女孩模型及材质贴图的实现;难点2,女孩动作的实现;难点3,女孩真实头发制作及随风吹动效果的实现;难点4,场景(悬崖上的大树、花、草;及后面的树林及草地)的实现;难点5,花灯分裂炸开又还原,并从花蕊飞出无数花灯到远处的效果实现;难点6,最后高潮部分的花灯光芒,及上升的气流实现。
在难点1的解决上,主要是利用Poser进行角色模型创作, 结合MAYA软件的扩展贴图,联合实现了女孩模型和材质贴图。这样就充分利用了这2个软件的优点,回避了它们自身的缺点。在难点2的解决上,则应用了融合变形器,使Poser 6中输出的序列帧连成完整的动作,解决了Poser动作不能输出的难题。在难点3的解决上,则采用了JoeAlter Shave And A Haircut, Maya的毛发插件,它完美地仅解决了毛发难题。在难点4的解决上,则运用了Maya自带的画笔工具Paint Effects, 它轻松地实现了这一效果。在难点5的解决上,则采用曲线做群集动画的粒子特效功能。通过Create Curve Flow和Instancer工具实现了从花蕊飞出无数花灯向远处的群集粒子流动画。在难点6的解决上,则采用了Particle Illusion 3.0,一款快速生成三维粒子特效的二维软件。它制作出了优秀的超炫粒子效果,让人叹为观止。
经过上述难点的解决,该艺术动画短片最后实现了设想中虚幻唯美的画面效果。它的成功为艺术动画短片和商业动画片的创作,无疑是提供了一种全新而又大胆的尝试!
关键词:三维动画;艺术短片;角色;建模;材质;制作;
ABSTRACT
Non-mainstream animation and three-dimensional art animation short films, there are similarities in form, but also makes a difference. In this paper, the basic three-dimensional art animation video production http://www.51lunwen.com/master_degree.htmlworkflow, and digital media software with associated production of a real animated short film "girl's wish."
In this animated short film, I try to use three-dimensional style to show an illusory picture of aesthetic effect. In the animated short film http://www.51lunwen.com/master_degree.htmlproduction process, the authors make with their own unique ways to solve the three-dimensional animation production of the film in the six common ones difficult. They are: difficult one, girls models and textures achieved; difficult two girls action achieved; difficult three girls hair production and the real effects of the wind blowing achieved; difficult 4, Scene (the trees on the cliff , flowers, grass; and behind the trees and grass) is achieved; difficult 5, lantern exploded split again restored, flying from flower to the distant effects of numerous lantern achieved; difficulty 6, the final climax of part of the lantern light, and the increase in airflow to achieve.
In the difficult one solution, the principal is to use Poser to create role models, combined with the expansion of mapping software, MAYA, the joint realization of the girls, models and texture mapping. This will make full use of these two software, the advantages of avoiding their own shortcomings. In the difficult two-solving, then the applied deformation fusion device, so that the output of Poser 6 in the sequence of frames together into a complete action, solving problems Poser action could not be exported. In the difficult three-solving, then used JoeAlter Shave And A Haircut, Maya's hair plug-in, it just perfect hair problems solved. In the difficult four-solving, then used the Maya's own brush tool Paint Effects, it is easy to achieve this effect. In the difficult five-solving, then the adoption curve to do the cluster particle effects animation feature. Through the Create Curve Flow and Instancer tools to achieve numerous lantern flying from flower to the distant cluster particle flow animation. In the difficult six-solving, then using Particle Illusion 3.0, a three-dim
ensional particle effects quickly generate two-dimensional software. It is to produce excellent stunning particle effects, amazing.
After settlement of the above-mentioned difficulties, the art of animated short films finally realize the vision in the picture effect of aesthetic illusion. Its success for art animation short films and commercial animation creation, undoubtedly offers a bold new attempt!
Keywords: Three-dimensional animation; Art video; role; Modeling; Material; Production;
标签:动漫设计论文
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